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-
-
- Mimic Version 1.0 - By D.Piper 1994
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- "Can you mimic the computer's sequence ?"
-
-
- Compatibility
- ~~~~~~~~~~~~~
- This game was written on an Amiga1200 with 6MB RAM, a 68881 and a
- 120MB Hard Disk so it should work with anything like that. It also seems to
- run OK (and just as fast !) on my 1.3 A500. The icon was drawn using a
- MagicWB type palette and so you may need to adjust it to make it clearer
- for yourself, or use my colours. The game IS PAL ONLY I'm afraid as I need
- the full PAL screen and it would spoil the look to cram everything in to
- and NTSC size display.
-
-
- Outline of the game
- ~~~~~~~~~~~~~~~~~~~
- This game is a variant on the 'Simon Says' type game in that you
- have to copy the sequence that the computer makes. The sequence is a series
- of blocks that flash in different colours. The aim is to repeat the
- sequence and if it is done correctly then the computer will add another
- block to the end of the list. The limit for this is 2000 blocks as I have
- to use memory arrays of a finite length to hold the different positions in
- the sequence. I don't think that the limit will be much of a problem though
- as I can only manage about 10 or so myself, on the large screen that is !!
-
-
- Controls
- ~~~~~~~~
-
- The game controls are beautifully simple to use. The buttons do
- just what they say they do. The size and level can only be altered before
- starting a game. The highscores are saved automatically to the drawer the
- game resides in and are loaded automatically if they exist. A save button
- is provided if you want to save them yourself.
-
-
- Gameplay
- ~~~~~~~~
-
- After setting the required grid size (10 = 10x10, 9 = 9x9 etc.) and
- the level (the higher level the faster the sequence is played, but the
- greater the bonus !) click on the START button to commence. The computer
- will pick two squares at the start (you need TWO squares for a sequence)
- and it is your job to copy the positions of these blocks by clicking on
- them with the mouse. The unused areas of the board are not detected for
- mouse clicks as are the areas along the grid lines and the surrounding
- areas of the board. The QUIT button still works and you can halt the game
- by clicking STOP. The unused areas are also masked off so you can see where
- you are playing on smaller boards.
- If you succeed in repeating the sequence then the computer will
- repeat the sequence with an extra block on the end. The sequence gets
- longer and longer until you make a mistake. (There is an upper limit of
- 2000 blocks, when the game will end and you will be awarded the bonus due.
- This is UNLIKELY so happen even with the best trained minds). A mistake is
- greeted with a callous laugh and a repetition of the sequence (a different
- sound accompanies this) to show you where you went wrong. If you have bonus
- due then it will be added on to your score. If you done well and have a
- high score just enter your name. The scores are saved automatically to the
- current directory, where the game loads them in if they are available. The
- game is now back in the startup state where you can change the size and /
- or level as you wish.
-
-
- Scoring
- ~~~~~~~
-
- The scores for each block correct in the sequence is related to the
- size of the grid with additional points for completing a sequence. The
- bonus is calculated with the number of blocks in the sequence the grid size
- and the level number. Playing on the largest grid at the highest level
- yields more points but you may not last long. On a smaller slower game
- getting a large is more difficult (it takes longer). Level 1 does not give
- bonuses. Can you beat 10000 points ?
-
-
- Shareware
- ~~~~~~~~~
-
- Yes, it's that 'S' word again. If you use this game PLEASE
- send £3 to :
-
- Derek Piper, 63 Hadley Road, New Barnet, Herts EN5 5QU, ENGLAND.
-
- I hope you enjoy this game and thank you in advance for the
- donations.
-
-
- Del.
-
-